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    Remaining Fantasy XIV: Dawntrail hands-on — New jobs within the new world

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    I’ve acquired a paintbrush, and I’m not afraid to make use of it.

    Remaining Fantasy XIV: Dawntrail is the favored MMO’s subsequent growth, releasing on July 2. It takes gamers to a brand new land throughout the ocean, the Tural. The brand new world has extra to supply than summer season trip vibes, as Dawntrail will supply gamers new challenges and methods to play. This consists of two character jobs: the sword-spinning Viper and the magical painter Pictomancer.

    I had an opportunity not too long ago to play an in-development construct of the growth (as such, something I noticed is topic to vary). This gave me a chance to check out the brand new jobs, deal with a dungeon, and discover a number of the new zones.

    I additionally acquired to speak to Remaining Fantasy XIV producer and director Naoki Yoshida.


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    Jobs nicely achieved

    I needed to strive Pictomancer first. With this job, you paint creatures, landscapes, and weapons after which magically carry them to life to take out your enemies.

    As you’d hope for a job all about artwork, the aesthetics are unimaginable. Casting spells splatters paints and pictures throughout the display, making Pictomancer probably the most enjoyable jobs to only take a look at. It’s additionally extremely satisfying to color a hammer after which whack it at enemies.

    Viper sting.

    Viper, regardless of missing in magical paint, is simply as flashy. Impressed by Zidane from Remaining Fantasy IX (the opposite finest Remaining Fantasy), Viper switches between wielding two swords after which attaching them collectively for double-sided motion.

    It’s a quick job that has you pushing quite a lot of buttons, however it was additionally surprisingly straightforward to be taught. Normally, melee DPS jobs aren’t my favourite in FF14, however I used to be digging Viper.

    Dungeons and tiki bars

    I examined each jobs out in a brand new dungeon, one which had us on a ship racing down a river as we chased one other vessel. I’m at all times a sucker for boat or practice ranges which have the world speeding by as you’re combating.

    Better on a boat.
    Higher on a ship.

    Remaining Fantasy XIV’s dungeons are at all times enjoyable, however it was putting simply how lovely this was. That is partly because of new graphical updates which are coming to the MMO’s engine with Dawntrail, which is bettering character fashions, lighting, textures, and extra. It doesn’t make FF14 instantly appear like some new recreation, however the updates have the MMO wanting noticeably higher than it ever has.

    Other than the brand new graphics, it’s actually the artwork path that makes Dawntrail look so fairly. The areas I may discover felt lush and tropical, together with the brand new metropolis Tuliyolla (with its ample provide of beachfront property).

    New dominos

    It simply feels enjoyable after the cataclysmic occasions of the final growth, Endwalker, which ended FF14’s first main storyline. Dawntrail is the primary chapter in one thing new. You’d count on that getting to start out with a cleaner palette and all these lovely vistas would make for much less anxious growth, however Remaining Fantasy XIV producer and director Naoki Yoshida advised me that this isn’t the case.

    “To be completely honest, if I were to compare it, Endwalker had less pressure, actually,” Yoshida stated. “The reason being, when you’re starting to build things up, that’s when you feel the pressure. If you could imagine a set of dominos that you’re trying to set up, trying to place that single piece to make the large shape is when you feel the pressure. If you knock one down, you can ruin what you’ve built up. The players, of course, through Endwalker — we were aware that it was one large domino installation. For the developers or creators, it’s just a matter of knocking down that first piece and watching it all crumble down. It was almost exhilarating. With experiencing that sort of grand finale through Endwalker, with the intricate dominos we’d set up, and having that catharsis, now that we’re going into a new chapter people might expect a similar sort of catharsis with a new arc. In that regard, there’s a bit of pressure.”

    So, a giant stack of dominos has fallen down, and now you need to begin that course of over once more. I can see how that may really feel daunting.

    “But what we’re doing on the production side doesn’t change from what we’ve been doing,” Yoshida defined. “I’ve been encouraging my team to enjoy and get creative with their process. It seems like the developers are enjoying that process. From that aspect, it’s fun as well.”

    Waterfalls make everything prettier.
    Waterfalls make every thing prettier.

    Journey is on the market

    At the very least from what I’ve seen, the brand new dominos are shaping up properly. I couldn’t be happier with Dawntrail’s lovely vibes, and Pictomancer and Viper each really feel like nice additions to the MMO’s roster of jobs.

    Endwalker could have felt like one thing of a finale, however Remaining Fantasy XIV is simply too good to finish but. I’m blissful to start out a brand new journey and let the chips (or dominos) fall the place they might.

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